Atari Missile Command

Atari Missile Command

Atari Missile Command is a classic arcade game. The player's six cities are being attacked by an endless wave of ballistic missiles. You must save the cities by fending off enemy attacks. Aim your three cannons a free will and destroy enemy artillery. But that’s not all. Planes drop missiles and mortars, drones with special explosives and evading missiles! With each 10.000 points you will earn a bonus city. When all cities are destroyed it is game-over “the-end”. With each advancing level your points will get a multiplier of x1, x2 or even x3. For each city that survives you will earn 100 points, and for each remaining missile 5 points each.

Understanding Atari Missile Command Gameplay

Use the mouse to shoot missiles.

Features You’ll Enjoy

Features:
- Classic arcade experience
- Enhanced gameplay for mobile devices
- Impressive modernized graphics

Which studio or team worked on this project?

The company or individual associated with this game's development is Atari.

What development environment or tool was chosen for this game?

The core technology powering the visual aspects of the game is Javascript.

What is the specific category of this game?

The classification of this game in the gaming world is Casual.

Can this game be accessed and played smoothly on mobile devices?

Atari Missile Command is accessible on mobile phones and tablets.

What gender audience is this game made for?

The game is made for a specific Male audience.

What descriptive labels are used for this game?

The keywords used to classify the game are: classic, pixel, retro.

Which age groups are recommended for playing this game?

The Adults, Seniors age group would find this game appealing.

Is blood a part of the game’s content?

Yes, Atari Missile Command includes blood scenes.

Would this game be appropriate for kids?

No, Atari Missile Command is not intended for a younger audience.

Is any form of inhumane behavior present in the game?

Yes, there are instances of cruelty or violent behavior in Atari Missile Command.
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